It is then the opposing player's turn to throw. The key element of the game is that if a throw does not produce a single scoring die, then the player's turn is over and all points scored up to that throw are forfeit. Scoring combinations are counted only for the current throw, not the entire turn. Then the player can throw the remaining dice again using and The player then uses to select and set aside scoring dice, and at least one die must always be set aside. partial straight 2-6 is worth 750 points.Ī player's turn always begins by throwing all six dice.partial straight 1-5 is worth 500 points.full straight 1-6 is worth 1500 points.four or more of a kind is worth double the points of three of a kind, so four 4s are worth 800 points, five 4s are worth 1,600 points etc.three of a kind is worth 100 points multiplied by the given number, e.g.Points are gained for every 1 or 5 thrown, and for three or more of a kind of any other number. Six dice are thrown and the players alternate turns. The goal of this two-player game is to be the first to reach a certain number of points. If you want to try your hand at gambling, it's possible to play the dice game of Farkle in every respectable tavern. ![]() Tutorials codex Note: The following information is from the in-game tutorial.
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